Implement multi-layer fluid simulation with organic particle flow
ci/woodpecker/push/woodpecker Pipeline was successful
Details
ci/woodpecker/push/woodpecker Pipeline was successful
Details
Replace chaotic particle motion with smooth fluid dynamics: - Three-layer flow field system for complex organic motion - Large sweeping currents (0.003 scale) - Medium turbulence (0.006 scale) - Fine detail waves (0.001 scale) - Smooth acceleration and velocity damping (0.95) - Speed limiting (max 2px/frame) for graceful movement - Particles start at rest and flow along force fields - Visual improvements: - Radial gradient glows with green halos - Semi-transparent trail effects (0.12 alpha) - 1200 particles with 500-1000 frame lifespans - Soft green color scheme (rgba 100,255,180) - Canvas positioned behind content (z-index: 0) - Added CanvasGradient feature to web-sys Result: Beautiful rain-drop style fluid animation
This commit is contained in:
parent
710f48de69
commit
a81ec7901d
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@ -29,7 +29,7 @@ features = [
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"DomTokenList",
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"DomTokenList",
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"HtmlCanvasElement",
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"HtmlCanvasElement",
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"CanvasRenderingContext2d",
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"CanvasRenderingContext2d",
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"Performance",
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"CanvasGradient",
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]
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]
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[profile.release]
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[profile.release]
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@ -11,8 +11,8 @@ export interface InitOutput {
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readonly __wbindgen_export_1: (a: number, b: number) => number;
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readonly __wbindgen_export_1: (a: number, b: number) => number;
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readonly __wbindgen_export_2: (a: number, b: number, c: number, d: number) => number;
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readonly __wbindgen_export_2: (a: number, b: number, c: number, d: number) => number;
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readonly __wbindgen_export_3: WebAssembly.Table;
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readonly __wbindgen_export_3: WebAssembly.Table;
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readonly __wbindgen_export_4: (a: number, b: number, c: number, d: number) => void;
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readonly __wbindgen_export_4: (a: number, b: number) => void;
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readonly __wbindgen_export_5: (a: number, b: number) => void;
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readonly __wbindgen_export_5: (a: number, b: number, c: number, d: number) => void;
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readonly __wbindgen_start: () => void;
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readonly __wbindgen_start: () => void;
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}
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}
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@ -237,12 +237,12 @@ export function main() {
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wasm.main();
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wasm.main();
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}
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}
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function __wbg_adapter_4(arg0, arg1, arg2, arg3) {
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function __wbg_adapter_4(arg0, arg1) {
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wasm.__wbindgen_export_4(arg0, arg1, addHeapObject(arg2), addHeapObject(arg3));
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wasm.__wbindgen_export_4(arg0, arg1);
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}
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}
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function __wbg_adapter_9(arg0, arg1) {
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function __wbg_adapter_7(arg0, arg1, arg2, arg3) {
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wasm.__wbindgen_export_5(arg0, arg1);
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wasm.__wbindgen_export_5(arg0, arg1, addHeapObject(arg2), addHeapObject(arg3));
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}
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}
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const EXPECTED_RESPONSE_TYPES = new Set(['basic', 'cors', 'default']);
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const EXPECTED_RESPONSE_TYPES = new Set(['basic', 'cors', 'default']);
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@ -283,6 +283,9 @@ async function __wbg_load(module, imports) {
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function __wbg_get_imports() {
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function __wbg_get_imports() {
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const imports = {};
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const imports = {};
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imports.wbg = {};
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imports.wbg = {};
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imports.wbg.__wbg_addColorStop_02d04059a526a3f4 = function() { return handleError(function (arg0, arg1, arg2, arg3) {
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getObject(arg0).addColorStop(arg1, getStringFromWasm0(arg2, arg3));
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}, arguments) };
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imports.wbg.__wbg_addEventListener_775911544ac9d643 = function() { return handleError(function (arg0, arg1, arg2, arg3) {
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imports.wbg.__wbg_addEventListener_775911544ac9d643 = function() { return handleError(function (arg0, arg1, arg2, arg3) {
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getObject(arg0).addEventListener(getStringFromWasm0(arg1, arg2), getObject(arg3));
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getObject(arg0).addEventListener(getStringFromWasm0(arg1, arg2), getObject(arg3));
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}, arguments) };
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}, arguments) };
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@ -315,6 +318,10 @@ function __wbg_get_imports() {
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const ret = getObject(arg0).createElement(getStringFromWasm0(arg1, arg2));
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const ret = getObject(arg0).createElement(getStringFromWasm0(arg1, arg2));
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return addHeapObject(ret);
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return addHeapObject(ret);
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}, arguments) };
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}, arguments) };
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imports.wbg.__wbg_createRadialGradient_b10566e092cb7089 = function() { return handleError(function (arg0, arg1, arg2, arg3, arg4, arg5, arg6) {
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const ret = getObject(arg0).createRadialGradient(arg1, arg2, arg3, arg4, arg5, arg6);
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return addHeapObject(ret);
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}, arguments) };
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imports.wbg.__wbg_document_7d29d139bd619045 = function(arg0) {
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imports.wbg.__wbg_document_7d29d139bd619045 = function(arg0) {
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const ret = getObject(arg0).document;
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const ret = getObject(arg0).document;
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return isLikeNone(ret) ? 0 : addHeapObject(ret);
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return isLikeNone(ret) ? 0 : addHeapObject(ret);
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@ -450,6 +457,9 @@ function __wbg_get_imports() {
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imports.wbg.__wbg_setclassName_c8bccad917b973f4 = function(arg0, arg1, arg2) {
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imports.wbg.__wbg_setclassName_c8bccad917b973f4 = function(arg0, arg1, arg2) {
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getObject(arg0).className = getStringFromWasm0(arg1, arg2);
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getObject(arg0).className = getStringFromWasm0(arg1, arg2);
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};
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};
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imports.wbg.__wbg_setfillStyle_9d745b4440df0b8b = function(arg0, arg1) {
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getObject(arg0).fillStyle = getObject(arg1);
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};
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imports.wbg.__wbg_setfillStyle_a9ad5b25cf62a5bc = function(arg0, arg1, arg2) {
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imports.wbg.__wbg_setfillStyle_a9ad5b25cf62a5bc = function(arg0, arg1, arg2) {
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getObject(arg0).fillStyle = getStringFromWasm0(arg1, arg2);
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getObject(arg0).fillStyle = getStringFromWasm0(arg1, arg2);
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};
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};
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@ -530,7 +540,7 @@ function __wbg_get_imports() {
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};
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};
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imports.wbg.__wbindgen_cast_aaa93aae03c115ab = function(arg0, arg1) {
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imports.wbg.__wbindgen_cast_aaa93aae03c115ab = function(arg0, arg1) {
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// Cast intrinsic for `Closure(Closure { dtor_idx: 1, function: Function { arguments: [], shim_idx: 2, ret: Unit, inner_ret: Some(Unit) }, mutable: true }) -> Externref`.
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// Cast intrinsic for `Closure(Closure { dtor_idx: 1, function: Function { arguments: [], shim_idx: 2, ret: Unit, inner_ret: Some(Unit) }, mutable: true }) -> Externref`.
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const ret = makeMutClosure(arg0, arg1, 1, __wbg_adapter_9);
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const ret = makeMutClosure(arg0, arg1, 1, __wbg_adapter_4);
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return addHeapObject(ret);
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return addHeapObject(ret);
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};
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};
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imports.wbg.__wbindgen_cast_d6cd19b81560fd6e = function(arg0) {
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imports.wbg.__wbindgen_cast_d6cd19b81560fd6e = function(arg0) {
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@ -540,7 +550,7 @@ function __wbg_get_imports() {
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};
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};
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imports.wbg.__wbindgen_cast_e58c2e3d55f4d158 = function(arg0, arg1) {
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imports.wbg.__wbindgen_cast_e58c2e3d55f4d158 = function(arg0, arg1) {
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// Cast intrinsic for `Closure(Closure { dtor_idx: 1, function: Function { arguments: [NamedExternref("Array<any>"), NamedExternref("IntersectionObserver")], shim_idx: 4, ret: Unit, inner_ret: Some(Unit) }, mutable: true }) -> Externref`.
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// Cast intrinsic for `Closure(Closure { dtor_idx: 1, function: Function { arguments: [NamedExternref("Array<any>"), NamedExternref("IntersectionObserver")], shim_idx: 4, ret: Unit, inner_ret: Some(Unit) }, mutable: true }) -> Externref`.
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const ret = makeMutClosure(arg0, arg1, 1, __wbg_adapter_4);
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const ret = makeMutClosure(arg0, arg1, 1, __wbg_adapter_7);
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return addHeapObject(ret);
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return addHeapObject(ret);
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};
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};
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imports.wbg.__wbindgen_object_clone_ref = function(arg0) {
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imports.wbg.__wbindgen_object_clone_ref = function(arg0) {
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Binary file not shown.
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@ -6,6 +6,6 @@ export const __wbindgen_export_0: (a: number) => void;
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export const __wbindgen_export_1: (a: number, b: number) => number;
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export const __wbindgen_export_1: (a: number, b: number) => number;
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export const __wbindgen_export_2: (a: number, b: number, c: number, d: number) => number;
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export const __wbindgen_export_2: (a: number, b: number, c: number, d: number) => number;
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export const __wbindgen_export_3: WebAssembly.Table;
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export const __wbindgen_export_3: WebAssembly.Table;
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export const __wbindgen_export_4: (a: number, b: number, c: number, d: number) => void;
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export const __wbindgen_export_4: (a: number, b: number) => void;
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export const __wbindgen_export_5: (a: number, b: number) => void;
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export const __wbindgen_export_5: (a: number, b: number, c: number, d: number) => void;
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export const __wbindgen_start: () => void;
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export const __wbindgen_start: () => void;
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142
src/lib.rs
142
src/lib.rs
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@ -22,49 +22,78 @@ struct Particle {
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impl Particle {
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impl Particle {
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fn new(x: f64, y: f64, hue: f64) -> Self {
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fn new(x: f64, y: f64, hue: f64) -> Self {
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let angle = js_sys::Math::random() * std::f64::consts::PI * 2.0;
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let speed = js_sys::Math::random() * 0.5 + 0.2;
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Self {
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Self {
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x,
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x,
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y,
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y,
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vx: angle.cos() * speed,
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vx: 0.0,
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vy: angle.sin() * speed,
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vy: 0.0,
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size: js_sys::Math::random() * 2.0 + 1.0,
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size: js_sys::Math::random() * 2.0 + 2.0,
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life: 1.0,
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life: 1.0,
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max_life: js_sys::Math::random() * 100.0 + 100.0,
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max_life: js_sys::Math::random() * 500.0 + 500.0,
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hue,
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hue,
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}
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}
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}
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}
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fn update(&mut self, width: f64, height: f64, time: f64) {
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fn update(&mut self, width: f64, height: f64, time: f64) {
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// Flow field influence using sine waves for fluid motion
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// Multiple layered flow fields for complex fluid motion
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let flow_x = ((self.y * 0.01 + time * 0.0005).sin() * 0.5).sin();
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let scale1 = 0.003;
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let flow_y = ((self.x * 0.01 + time * 0.0003).cos() * 0.5).cos();
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let scale2 = 0.006;
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let scale3 = 0.001;
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self.vx += flow_x * 0.1;
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// Layer 1: Large sweeping currents
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self.vy += flow_y * 0.1;
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let angle1 = (self.x * scale1 + time * 0.0002).sin() * 3.0
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+ (self.y * scale1 + time * 0.0001).cos() * 3.0;
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// Damping for smooth motion
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// Layer 2: Medium turbulence
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self.vx *= 0.98;
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let angle2 = (self.x * scale2 - time * 0.0003).cos() * 2.0
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self.vy *= 0.98;
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+ (self.y * scale2 + time * 0.0002).sin() * 2.0;
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// Layer 3: Fine detail
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let angle3 = ((self.x * scale3 + time * 0.0001).sin()
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+ (self.y * scale3 - time * 0.00015).cos()) * 1.5;
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// Combine flow fields
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let angle = angle1 + angle2 + angle3;
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// Convert to force
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let force = 0.15;
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let fx = angle.cos() * force;
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let fy = angle.sin() * force;
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// Apply force with gentle acceleration
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self.vx += fx;
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self.vy += fy;
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// Smooth damping for fluid motion
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self.vx *= 0.95;
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self.vy *= 0.95;
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// Limit maximum velocity for smooth flow
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let max_speed = 2.0;
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let speed = (self.vx * self.vx + self.vy * self.vy).sqrt();
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if speed > max_speed {
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self.vx = (self.vx / speed) * max_speed;
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self.vy = (self.vy / speed) * max_speed;
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}
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// Update position
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self.x += self.vx;
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self.x += self.vx;
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self.y += self.vy;
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self.y += self.vy;
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self.life -= 1.0;
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self.life -= 1.0;
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// Wrap around edges with smooth transition
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// Wrap around edges smoothly
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if self.x < 0.0 {
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if self.x < -10.0 {
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self.x = width;
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self.x = width + 10.0;
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}
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}
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if self.x > width {
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if self.x > width + 10.0 {
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self.x = 0.0;
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self.x = -10.0;
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}
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}
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if self.y < 0.0 {
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if self.y < -10.0 {
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self.y = height;
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self.y = height + 10.0;
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}
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}
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if self.y > height {
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if self.y > height + 10.0 {
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self.y = 0.0;
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self.y = -10.0;
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}
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}
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}
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}
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@ -74,18 +103,30 @@ impl Particle {
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fn draw(&self, ctx: &CanvasRenderingContext2d) {
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fn draw(&self, ctx: &CanvasRenderingContext2d) {
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let alpha = (self.life / self.max_life).min(1.0);
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let alpha = (self.life / self.max_life).min(1.0);
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let color = format!("hsla({}, 70%, 50%, {})", self.hue, alpha * 0.8);
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// Glow effect
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let glow_gradient = ctx.create_radial_gradient(
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self.x, self.y, 0.0,
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self.x, self.y, self.size * 3.0
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).ok();
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if let Some(gradient) = glow_gradient {
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let alpha_hex = format!("{:02x}", (alpha * 60.0) as u8);
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gradient.add_color_stop(0.0, &format!("#{}", alpha_hex.repeat(3))).ok();
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gradient.add_color_stop(0.5, &format!("rgba(50, 255, 150, {})", alpha * 0.3)).ok();
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gradient.add_color_stop(1.0, "rgba(50, 255, 150, 0)").ok();
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ctx.set_fill_style(&JsValue::from(gradient));
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ctx.begin_path();
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let _ = ctx.arc(self.x, self.y, self.size * 3.0, 0.0, std::f64::consts::PI * 2.0);
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ctx.fill();
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}
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// Core particle
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let color = format!("rgba(100, 255, 180, {})", alpha * 0.8);
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ctx.set_fill_style_str(&color);
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ctx.set_fill_style_str(&color);
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ctx.begin_path();
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ctx.begin_path();
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ctx.arc(self.x, self.y, self.size, 0.0, std::f64::consts::PI * 2.0).ok();
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let _ = ctx.arc(self.x, self.y, self.size, 0.0, std::f64::consts::PI * 2.0);
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ctx.fill();
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// Add glow effect
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let glow_color = format!("hsla({}, 70%, 60%, {})", self.hue, alpha * 0.3);
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ctx.set_fill_style_str(&glow_color);
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ctx.begin_path();
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ctx.arc(self.x, self.y, self.size * 2.0, 0.0, std::f64::consts::PI * 2.0).ok();
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ctx.fill();
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ctx.fill();
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}
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}
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}
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}
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@ -105,7 +146,7 @@ impl ParticleSystem {
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particles: Vec::new(),
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particles: Vec::new(),
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width,
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width,
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height,
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height,
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max_particles: 800,
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max_particles: 1200,
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time: 0.0,
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time: 0.0,
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}
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}
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}
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}
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@ -173,6 +214,8 @@ pub fn main() -> Result<(), JsValue> {
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}
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}
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fn setup_particle_canvas(document: &Document, body: &HtmlElement, window: &Window) -> Result<(), JsValue> {
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fn setup_particle_canvas(document: &Document, body: &HtmlElement, window: &Window) -> Result<(), JsValue> {
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console::log_1(&"🎨 Setting up particle canvas...".into());
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// Create canvas element
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// Create canvas element
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let canvas = document
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let canvas = document
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.create_element("canvas")?
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.create_element("canvas")?
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@ -183,10 +226,13 @@ fn setup_particle_canvas(document: &Document, body: &HtmlElement, window: &Windo
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let width = window.inner_width()?.as_f64().unwrap_or(800.0);
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let width = window.inner_width()?.as_f64().unwrap_or(800.0);
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let height = window.inner_height()?.as_f64().unwrap_or(600.0);
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let height = window.inner_height()?.as_f64().unwrap_or(600.0);
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console::log_1(&format!("📐 Canvas size: {}x{}", width, height).into());
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canvas.set_width(width as u32);
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canvas.set_width(width as u32);
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canvas.set_height(height as u32);
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canvas.set_height(height as u32);
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body.append_child(&canvas)?;
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body.append_child(&canvas)?;
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console::log_1(&"✅ Canvas appended to body".into());
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// Get 2D context
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// Get 2D context
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let context = canvas
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let context = canvas
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@ -198,18 +244,40 @@ fn setup_particle_canvas(document: &Document, body: &HtmlElement, window: &Windo
|
||||||
let particle_system = Rc::new(RefCell::new(ParticleSystem::new(width, height)));
|
let particle_system = Rc::new(RefCell::new(ParticleSystem::new(width, height)));
|
||||||
|
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||||||
// Spawn initial particles
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// Spawn initial particles
|
||||||
particle_system.borrow_mut().spawn_particles(400);
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particle_system.borrow_mut().spawn_particles(600);
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||||||
|
console::log_1(&format!("🌟 Spawned {} initial particles", particle_system.borrow().particles.len()).into());
|
||||||
|
|
||||||
// Setup animation loop
|
// Setup animation loop
|
||||||
let system_clone = particle_system.clone();
|
let system_clone = particle_system.clone();
|
||||||
let context_clone = context.clone();
|
let context_clone = context.clone();
|
||||||
|
let frame_count = Rc::new(RefCell::new(0u32));
|
||||||
|
let window_clone = window.clone();
|
||||||
|
|
||||||
let animate_closure = Rc::new(RefCell::new(None::<Closure<dyn FnMut()>>));
|
let animate_closure = Rc::new(RefCell::new(None::<Closure<dyn FnMut()>>));
|
||||||
let animate_clone = animate_closure.clone();
|
let animate_clone = animate_closure.clone();
|
||||||
|
let frame_clone = frame_count.clone();
|
||||||
|
|
||||||
*animate_closure.borrow_mut() = Some(Closure::wrap(Box::new(move || {
|
*animate_closure.borrow_mut() = Some(Closure::wrap(Box::new(move || {
|
||||||
// Clear canvas with trail effect (don't fully clear for fluid trails)
|
*frame_clone.borrow_mut() += 1;
|
||||||
context_clone.set_fill_style_str("rgba(10, 14, 23, 0.08)");
|
|
||||||
|
if *frame_clone.borrow() == 1 {
|
||||||
|
console::log_1(&"🎬 Animation loop started!".into());
|
||||||
|
}
|
||||||
|
|
||||||
|
if *frame_clone.borrow() % 60 == 0 {
|
||||||
|
let sys = system_clone.borrow();
|
||||||
|
console::log_1(&format!("🔄 Frame {}, {} particles",
|
||||||
|
*frame_clone.borrow(),
|
||||||
|
sys.particles.len()).into());
|
||||||
|
|
||||||
|
if let Some(p) = sys.particles.first() {
|
||||||
|
console::log_1(&format!("🔍 First particle: x={:.1}, y={:.1}, vx={:.2}, vy={:.2}, size={:.1}, life={:.1}",
|
||||||
|
p.x, p.y, p.vx, p.vy, p.size, p.life).into());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Semi-transparent clear for fluid trails
|
||||||
|
context_clone.set_fill_style_str("rgba(10, 14, 23, 0.12)");
|
||||||
context_clone.fill_rect(0.0, 0.0, width, height);
|
context_clone.fill_rect(0.0, 0.0, width, height);
|
||||||
|
|
||||||
// Update and draw particles
|
// Update and draw particles
|
||||||
|
|
@ -218,7 +286,7 @@ fn setup_particle_canvas(document: &Document, body: &HtmlElement, window: &Windo
|
||||||
|
|
||||||
// Request next frame
|
// Request next frame
|
||||||
if let Some(closure) = animate_clone.borrow().as_ref() {
|
if let Some(closure) = animate_clone.borrow().as_ref() {
|
||||||
window
|
window_clone
|
||||||
.request_animation_frame(closure.as_ref().unchecked_ref())
|
.request_animation_frame(closure.as_ref().unchecked_ref())
|
||||||
.ok();
|
.ok();
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue