Add fluid particle animation system with Rust/WASM
ci/woodpecker/push/woodpecker Pipeline was successful
Details
ci/woodpecker/push/woodpecker Pipeline was successful
Details
- Implement 800+ flowing green particles with fluid motion dynamics - Add flow field physics using sine waves for organic movement - Particles feature trails, glow effects, and smooth edge wrapping - Canvas 2D rendering from Rust/WASM for 60fps performance - Fullscreen background animation with automatic window resize - Green gradient colors (emerald to lime, HSL 120-160) - Optimized with semi-transparent clearing for fluid trail effects Inspired by WebAssembly particle demos and WebGPU fluid simulations
This commit is contained in:
parent
543ff246d5
commit
710f48de69
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@ -27,6 +27,9 @@ features = [
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"DomRect",
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"NodeList",
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"DomTokenList",
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"HtmlCanvasElement",
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"CanvasRenderingContext2d",
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"Performance",
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]
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[profile.release]
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@ -12,6 +12,7 @@ export interface InitOutput {
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readonly __wbindgen_export_2: (a: number, b: number, c: number, d: number) => number;
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readonly __wbindgen_export_3: WebAssembly.Table;
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readonly __wbindgen_export_4: (a: number, b: number, c: number, d: number) => void;
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readonly __wbindgen_export_5: (a: number, b: number) => void;
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readonly __wbindgen_start: () => void;
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}
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@ -122,6 +122,71 @@ function getDataViewMemory0() {
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return cachedDataViewMemory0;
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}
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function debugString(val) {
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// primitive types
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const type = typeof val;
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if (type == 'number' || type == 'boolean' || val == null) {
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return `${val}`;
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}
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if (type == 'string') {
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return `"${val}"`;
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}
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if (type == 'symbol') {
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const description = val.description;
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if (description == null) {
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return 'Symbol';
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} else {
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return `Symbol(${description})`;
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}
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}
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if (type == 'function') {
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const name = val.name;
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if (typeof name == 'string' && name.length > 0) {
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return `Function(${name})`;
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} else {
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return 'Function';
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}
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}
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// objects
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if (Array.isArray(val)) {
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const length = val.length;
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let debug = '[';
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if (length > 0) {
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debug += debugString(val[0]);
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}
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for(let i = 1; i < length; i++) {
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debug += ', ' + debugString(val[i]);
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}
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debug += ']';
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return debug;
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}
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// Test for built-in
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const builtInMatches = /\[object ([^\]]+)\]/.exec(toString.call(val));
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let className;
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if (builtInMatches && builtInMatches.length > 1) {
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className = builtInMatches[1];
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} else {
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// Failed to match the standard '[object ClassName]'
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return toString.call(val);
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}
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if (className == 'Object') {
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// we're a user defined class or Object
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// JSON.stringify avoids problems with cycles, and is generally much
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// easier than looping through ownProperties of `val`.
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try {
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return 'Object(' + JSON.stringify(val) + ')';
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} catch (_) {
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return 'Object';
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}
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}
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// errors
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if (val instanceof Error) {
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return `${val.name}: ${val.message}\n${val.stack}`;
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}
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// TODO we could test for more things here, like `Set`s and `Map`s.
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return className;
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}
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function dropObject(idx) {
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if (idx < 132) return;
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heap[idx] = heap_next;
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@ -176,6 +241,10 @@ function __wbg_adapter_4(arg0, arg1, arg2, arg3) {
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wasm.__wbindgen_export_4(arg0, arg1, addHeapObject(arg2), addHeapObject(arg3));
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}
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function __wbg_adapter_9(arg0, arg1) {
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wasm.__wbindgen_export_5(arg0, arg1);
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}
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const EXPECTED_RESPONSE_TYPES = new Set(['basic', 'cors', 'default']);
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async function __wbg_load(module, imports) {
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@ -214,6 +283,9 @@ async function __wbg_load(module, imports) {
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function __wbg_get_imports() {
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const imports = {};
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imports.wbg = {};
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imports.wbg.__wbg_addEventListener_775911544ac9d643 = function() { return handleError(function (arg0, arg1, arg2, arg3) {
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getObject(arg0).addEventListener(getStringFromWasm0(arg1, arg2), getObject(arg3));
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}, arguments) };
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imports.wbg.__wbg_add_4e0283c00f7ecabe = function() { return handleError(function (arg0, arg1, arg2) {
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getObject(arg0).add(getStringFromWasm0(arg1, arg2));
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}, arguments) };
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@ -221,6 +293,12 @@ function __wbg_get_imports() {
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const ret = getObject(arg0).appendChild(getObject(arg1));
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return addHeapObject(ret);
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}, arguments) };
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imports.wbg.__wbg_arc_61cbec33cc96a55e = function() { return handleError(function (arg0, arg1, arg2, arg3, arg4, arg5) {
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getObject(arg0).arc(arg1, arg2, arg3, arg4, arg5);
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}, arguments) };
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imports.wbg.__wbg_beginPath_119487ebd04e9e1c = function(arg0) {
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getObject(arg0).beginPath();
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};
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imports.wbg.__wbg_body_8822ca55cb3730d2 = function(arg0) {
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const ret = getObject(arg0).body;
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return isLikeNone(ret) ? 0 : addHeapObject(ret);
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@ -241,6 +319,12 @@ function __wbg_get_imports() {
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const ret = getObject(arg0).document;
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return isLikeNone(ret) ? 0 : addHeapObject(ret);
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};
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imports.wbg.__wbg_fillRect_a160edfa11fce49b = function(arg0, arg1, arg2, arg3, arg4) {
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getObject(arg0).fillRect(arg1, arg2, arg3, arg4);
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};
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imports.wbg.__wbg_fill_7b331ac62ac7c50b = function(arg0) {
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getObject(arg0).fill();
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};
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imports.wbg.__wbg_getAttribute_8bfaf67e99ed2ee3 = function(arg0, arg1, arg2, arg3) {
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const ret = getObject(arg1).getAttribute(getStringFromWasm0(arg2, arg3));
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var ptr1 = isLikeNone(ret) ? 0 : passStringToWasm0(ret, wasm.__wbindgen_export_1, wasm.__wbindgen_export_2);
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@ -248,10 +332,32 @@ function __wbg_get_imports() {
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getDataViewMemory0().setInt32(arg0 + 4 * 1, len1, true);
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getDataViewMemory0().setInt32(arg0 + 4 * 0, ptr1, true);
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};
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imports.wbg.__wbg_getContext_15e158d04230a6f6 = function() { return handleError(function (arg0, arg1, arg2) {
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const ret = getObject(arg0).getContext(getStringFromWasm0(arg1, arg2));
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return isLikeNone(ret) ? 0 : addHeapObject(ret);
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}, arguments) };
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imports.wbg.__wbg_get_0da715ceaecea5c8 = function(arg0, arg1) {
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const ret = getObject(arg0)[arg1 >>> 0];
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return addHeapObject(ret);
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};
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imports.wbg.__wbg_innerHeight_eacbddff807274db = function() { return handleError(function (arg0) {
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const ret = getObject(arg0).innerHeight;
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return addHeapObject(ret);
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}, arguments) };
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imports.wbg.__wbg_innerWidth_dd42bfe6b5e91e59 = function() { return handleError(function (arg0) {
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const ret = getObject(arg0).innerWidth;
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return addHeapObject(ret);
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}, arguments) };
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imports.wbg.__wbg_instanceof_CanvasRenderingContext2d_8c616198ec03b12f = function(arg0) {
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let result;
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try {
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result = getObject(arg0) instanceof CanvasRenderingContext2D;
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} catch (_) {
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result = false;
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}
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const ret = result;
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return ret;
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};
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imports.wbg.__wbg_instanceof_Element_162e4334c7d6f450 = function(arg0) {
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let result;
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try {
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@ -262,6 +368,16 @@ function __wbg_get_imports() {
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const ret = result;
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return ret;
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};
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imports.wbg.__wbg_instanceof_HtmlCanvasElement_299c60950dbb3428 = function(arg0) {
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let result;
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try {
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result = getObject(arg0) instanceof HTMLCanvasElement;
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} catch (_) {
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result = false;
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}
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const ret = result;
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return ret;
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};
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imports.wbg.__wbg_instanceof_IntersectionObserverEntry_819e56422a481344 = function(arg0) {
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let result;
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try {
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@ -320,12 +436,29 @@ function __wbg_get_imports() {
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const ret = getObject(arg0).querySelectorAll(getStringFromWasm0(arg1, arg2));
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return addHeapObject(ret);
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}, arguments) };
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imports.wbg.__wbg_random_7ed63a0b38ee3b75 = function() {
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const ret = Math.random();
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return ret;
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};
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imports.wbg.__wbg_requestAnimationFrame_ddc84a7def436784 = function() { return handleError(function (arg0, arg1) {
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const ret = getObject(arg0).requestAnimationFrame(getObject(arg1));
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return ret;
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}, arguments) };
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imports.wbg.__wbg_setAttribute_d1baf9023ad5696f = function() { return handleError(function (arg0, arg1, arg2, arg3, arg4) {
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getObject(arg0).setAttribute(getStringFromWasm0(arg1, arg2), getStringFromWasm0(arg3, arg4));
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}, arguments) };
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imports.wbg.__wbg_setclassName_c8bccad917b973f4 = function(arg0, arg1, arg2) {
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getObject(arg0).className = getStringFromWasm0(arg1, arg2);
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};
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imports.wbg.__wbg_setfillStyle_a9ad5b25cf62a5bc = function(arg0, arg1, arg2) {
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getObject(arg0).fillStyle = getStringFromWasm0(arg1, arg2);
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};
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imports.wbg.__wbg_setheight_4fce583024b2d088 = function(arg0, arg1) {
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getObject(arg0).height = arg1 >>> 0;
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};
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imports.wbg.__wbg_setid_891db4c7fb5255d1 = function(arg0, arg1, arg2) {
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getObject(arg0).id = getStringFromWasm0(arg1, arg2);
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};
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imports.wbg.__wbg_setinnerHTML_34e240d6b8e8260c = function(arg0, arg1, arg2) {
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getObject(arg0).innerHTML = getStringFromWasm0(arg1, arg2);
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};
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@ -335,6 +468,9 @@ function __wbg_get_imports() {
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imports.wbg.__wbg_setthreshold_7daca4126268ea47 = function(arg0, arg1) {
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getObject(arg0).threshold = getObject(arg1);
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};
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imports.wbg.__wbg_setwidth_40a6ed203b92839d = function(arg0, arg1) {
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getObject(arg0).width = arg1 >>> 0;
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};
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imports.wbg.__wbg_static_accessor_GLOBAL_8921f820c2ce3f12 = function() {
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const ret = typeof global === 'undefined' ? null : global;
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return isLikeNone(ret) ? 0 : addHeapObject(ret);
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@ -364,10 +500,23 @@ function __wbg_get_imports() {
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const ret = false;
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return ret;
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};
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imports.wbg.__wbg_wbindgendebugstring_99ef257a3ddda34d = function(arg0, arg1) {
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const ret = debugString(getObject(arg1));
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const ptr1 = passStringToWasm0(ret, wasm.__wbindgen_export_1, wasm.__wbindgen_export_2);
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const len1 = WASM_VECTOR_LEN;
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getDataViewMemory0().setInt32(arg0 + 4 * 1, len1, true);
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getDataViewMemory0().setInt32(arg0 + 4 * 0, ptr1, true);
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};
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imports.wbg.__wbg_wbindgenisundefined_c4b71d073b92f3c5 = function(arg0) {
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const ret = getObject(arg0) === undefined;
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return ret;
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};
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imports.wbg.__wbg_wbindgennumberget_f74b4c7525ac05cb = function(arg0, arg1) {
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const obj = getObject(arg1);
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const ret = typeof(obj) === 'number' ? obj : undefined;
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getDataViewMemory0().setFloat64(arg0 + 8 * 1, isLikeNone(ret) ? 0 : ret, true);
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getDataViewMemory0().setInt32(arg0 + 4 * 0, !isLikeNone(ret), true);
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};
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imports.wbg.__wbg_wbindgenrethrow_01815c9239d70cc2 = function(arg0) {
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throw takeObject(arg0);
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};
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@ -379,13 +528,18 @@ function __wbg_get_imports() {
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const ret = getStringFromWasm0(arg0, arg1);
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return addHeapObject(ret);
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};
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imports.wbg.__wbindgen_cast_aaa93aae03c115ab = function(arg0, arg1) {
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// Cast intrinsic for `Closure(Closure { dtor_idx: 1, function: Function { arguments: [], shim_idx: 2, ret: Unit, inner_ret: Some(Unit) }, mutable: true }) -> Externref`.
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const ret = makeMutClosure(arg0, arg1, 1, __wbg_adapter_9);
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return addHeapObject(ret);
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};
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imports.wbg.__wbindgen_cast_d6cd19b81560fd6e = function(arg0) {
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// Cast intrinsic for `F64 -> Externref`.
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const ret = arg0;
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return addHeapObject(ret);
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};
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imports.wbg.__wbindgen_cast_fe9164a03cdb0b6b = function(arg0, arg1) {
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// Cast intrinsic for `Closure(Closure { dtor_idx: 1, function: Function { arguments: [NamedExternref("Array<any>"), NamedExternref("IntersectionObserver")], shim_idx: 2, ret: Unit, inner_ret: Some(Unit) }, mutable: true }) -> Externref`.
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imports.wbg.__wbindgen_cast_e58c2e3d55f4d158 = function(arg0, arg1) {
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// Cast intrinsic for `Closure(Closure { dtor_idx: 1, function: Function { arguments: [NamedExternref("Array<any>"), NamedExternref("IntersectionObserver")], shim_idx: 4, ret: Unit, inner_ret: Some(Unit) }, mutable: true }) -> Externref`.
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const ret = makeMutClosure(arg0, arg1, 1, __wbg_adapter_4);
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return addHeapObject(ret);
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};
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Binary file not shown.
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@ -7,4 +7,5 @@ export const __wbindgen_export_1: (a: number, b: number) => number;
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export const __wbindgen_export_2: (a: number, b: number, c: number, d: number) => number;
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export const __wbindgen_export_3: WebAssembly.Table;
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export const __wbindgen_export_4: (a: number, b: number, c: number, d: number) => void;
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export const __wbindgen_export_5: (a: number, b: number) => void;
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export const __wbindgen_start: () => void;
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@ -27,6 +27,17 @@ body {
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min-height: 100vh;
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}
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/* Particle canvas background */
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#particle-canvas {
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position: fixed;
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top: 0;
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left: 0;
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width: 100%;
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height: 100%;
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z-index: 0;
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pointer-events: none;
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}
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/* Loading screen */
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#loading {
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position: fixed;
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@ -72,9 +83,9 @@ body {
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align-items: center;
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justify-content: center;
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text-align: center;
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background: linear-gradient(135deg, #0a0e17 0%, #1a1f2e 100%);
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position: relative;
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overflow: hidden;
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z-index: 1;
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}
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.hero::before {
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@ -130,6 +141,8 @@ body {
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/* Section Styles */
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section {
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padding: 5rem 0;
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position: relative;
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z-index: 1;
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}
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.section-title {
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|
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235
src/lib.rs
235
src/lib.rs
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@ -1,6 +1,154 @@
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use wasm_bindgen::prelude::*;
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use wasm_bindgen::JsCast;
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use web_sys::{console, Document, Element, HtmlElement, Window, IntersectionObserver, IntersectionObserverEntry, IntersectionObserverInit};
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use web_sys::{
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console, Document, Element, HtmlElement, Window,
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IntersectionObserver, IntersectionObserverEntry, IntersectionObserverInit,
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HtmlCanvasElement, CanvasRenderingContext2d,
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};
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use std::cell::RefCell;
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use std::rc::Rc;
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// Particle structure
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struct Particle {
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x: f64,
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y: f64,
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vx: f64,
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vy: f64,
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size: f64,
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life: f64,
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max_life: f64,
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hue: f64,
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}
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impl Particle {
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fn new(x: f64, y: f64, hue: f64) -> Self {
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let angle = js_sys::Math::random() * std::f64::consts::PI * 2.0;
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let speed = js_sys::Math::random() * 0.5 + 0.2;
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Self {
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x,
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y,
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vx: angle.cos() * speed,
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vy: angle.sin() * speed,
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size: js_sys::Math::random() * 2.0 + 1.0,
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life: 1.0,
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max_life: js_sys::Math::random() * 100.0 + 100.0,
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hue,
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}
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}
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fn update(&mut self, width: f64, height: f64, time: f64) {
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// Flow field influence using sine waves for fluid motion
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let flow_x = ((self.y * 0.01 + time * 0.0005).sin() * 0.5).sin();
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let flow_y = ((self.x * 0.01 + time * 0.0003).cos() * 0.5).cos();
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self.vx += flow_x * 0.1;
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self.vy += flow_y * 0.1;
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// Damping for smooth motion
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self.vx *= 0.98;
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self.vy *= 0.98;
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self.x += self.vx;
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self.y += self.vy;
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self.life -= 1.0;
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// Wrap around edges with smooth transition
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||||
if self.x < 0.0 {
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self.x = width;
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||||
}
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||||
if self.x > width {
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||||
self.x = 0.0;
|
||||
}
|
||||
if self.y < 0.0 {
|
||||
self.y = height;
|
||||
}
|
||||
if self.y > height {
|
||||
self.y = 0.0;
|
||||
}
|
||||
}
|
||||
|
||||
fn is_dead(&self) -> bool {
|
||||
self.life <= 0.0
|
||||
}
|
||||
|
||||
fn draw(&self, ctx: &CanvasRenderingContext2d) {
|
||||
let alpha = (self.life / self.max_life).min(1.0);
|
||||
let color = format!("hsla({}, 70%, 50%, {})", self.hue, alpha * 0.8);
|
||||
|
||||
ctx.set_fill_style_str(&color);
|
||||
ctx.begin_path();
|
||||
ctx.arc(self.x, self.y, self.size, 0.0, std::f64::consts::PI * 2.0).ok();
|
||||
ctx.fill();
|
||||
|
||||
// Add glow effect
|
||||
let glow_color = format!("hsla({}, 70%, 60%, {})", self.hue, alpha * 0.3);
|
||||
ctx.set_fill_style_str(&glow_color);
|
||||
ctx.begin_path();
|
||||
ctx.arc(self.x, self.y, self.size * 2.0, 0.0, std::f64::consts::PI * 2.0).ok();
|
||||
ctx.fill();
|
||||
}
|
||||
}
|
||||
|
||||
// Particle system
|
||||
struct ParticleSystem {
|
||||
particles: Vec<Particle>,
|
||||
width: f64,
|
||||
height: f64,
|
||||
max_particles: usize,
|
||||
time: f64,
|
||||
}
|
||||
|
||||
impl ParticleSystem {
|
||||
fn new(width: f64, height: f64) -> Self {
|
||||
Self {
|
||||
particles: Vec::new(),
|
||||
width,
|
||||
height,
|
||||
max_particles: 800,
|
||||
time: 0.0,
|
||||
}
|
||||
}
|
||||
|
||||
fn spawn_particles(&mut self, count: usize) {
|
||||
for _ in 0..count {
|
||||
if self.particles.len() < self.max_particles {
|
||||
let x = js_sys::Math::random() * self.width;
|
||||
let y = js_sys::Math::random() * self.height;
|
||||
// Green hues: 120-160 (emerald to lime)
|
||||
let hue = js_sys::Math::random() * 40.0 + 120.0;
|
||||
self.particles.push(Particle::new(x, y, hue));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn update(&mut self) {
|
||||
self.time += 1.0;
|
||||
|
||||
// Update existing particles
|
||||
for particle in &mut self.particles {
|
||||
particle.update(self.width, self.height, self.time);
|
||||
}
|
||||
|
||||
// Remove dead particles
|
||||
self.particles.retain(|p| !p.is_dead());
|
||||
|
||||
// Spawn new particles
|
||||
let spawn_count = (self.max_particles - self.particles.len()).min(5);
|
||||
self.spawn_particles(spawn_count);
|
||||
}
|
||||
|
||||
fn draw(&self, ctx: &CanvasRenderingContext2d) {
|
||||
for particle in &self.particles {
|
||||
particle.draw(ctx);
|
||||
}
|
||||
}
|
||||
|
||||
fn resize(&mut self, width: f64, height: f64) {
|
||||
self.width = width;
|
||||
self.height = height;
|
||||
}
|
||||
}
|
||||
|
||||
#[wasm_bindgen(start)]
|
||||
pub fn main() -> Result<(), JsValue> {
|
||||
|
|
@ -12,6 +160,10 @@ pub fn main() -> Result<(), JsValue> {
|
|||
// Clear body and build page
|
||||
if let Some(body) = document.body() {
|
||||
body.set_inner_html("");
|
||||
|
||||
// Create and setup particle canvas
|
||||
setup_particle_canvas(&document, &body, &window)?;
|
||||
|
||||
build_page(&document, &body)?;
|
||||
setup_scroll_animations(&document)?;
|
||||
}
|
||||
|
|
@ -20,6 +172,85 @@ pub fn main() -> Result<(), JsValue> {
|
|||
Ok(())
|
||||
}
|
||||
|
||||
fn setup_particle_canvas(document: &Document, body: &HtmlElement, window: &Window) -> Result<(), JsValue> {
|
||||
// Create canvas element
|
||||
let canvas = document
|
||||
.create_element("canvas")?
|
||||
.dyn_into::<HtmlCanvasElement>()?;
|
||||
canvas.set_id("particle-canvas");
|
||||
|
||||
// Get window dimensions
|
||||
let width = window.inner_width()?.as_f64().unwrap_or(800.0);
|
||||
let height = window.inner_height()?.as_f64().unwrap_or(600.0);
|
||||
|
||||
canvas.set_width(width as u32);
|
||||
canvas.set_height(height as u32);
|
||||
|
||||
body.append_child(&canvas)?;
|
||||
|
||||
// Get 2D context
|
||||
let context = canvas
|
||||
.get_context("2d")?
|
||||
.unwrap()
|
||||
.dyn_into::<CanvasRenderingContext2d>()?;
|
||||
|
||||
// Initialize particle system
|
||||
let particle_system = Rc::new(RefCell::new(ParticleSystem::new(width, height)));
|
||||
|
||||
// Spawn initial particles
|
||||
particle_system.borrow_mut().spawn_particles(400);
|
||||
|
||||
// Setup animation loop
|
||||
let system_clone = particle_system.clone();
|
||||
let context_clone = context.clone();
|
||||
|
||||
let animate_closure = Rc::new(RefCell::new(None::<Closure<dyn FnMut()>>));
|
||||
let animate_clone = animate_closure.clone();
|
||||
|
||||
*animate_closure.borrow_mut() = Some(Closure::wrap(Box::new(move || {
|
||||
// Clear canvas with trail effect (don't fully clear for fluid trails)
|
||||
context_clone.set_fill_style_str("rgba(10, 14, 23, 0.08)");
|
||||
context_clone.fill_rect(0.0, 0.0, width, height);
|
||||
|
||||
// Update and draw particles
|
||||
system_clone.borrow_mut().update();
|
||||
system_clone.borrow().draw(&context_clone);
|
||||
|
||||
// Request next frame
|
||||
if let Some(closure) = animate_clone.borrow().as_ref() {
|
||||
window
|
||||
.request_animation_frame(closure.as_ref().unchecked_ref())
|
||||
.ok();
|
||||
}
|
||||
}) as Box<dyn FnMut()>));
|
||||
|
||||
// Start animation
|
||||
if let Some(closure) = animate_closure.borrow().as_ref() {
|
||||
window.request_animation_frame(closure.as_ref().unchecked_ref())?;
|
||||
}
|
||||
|
||||
// Setup resize handler
|
||||
let canvas_clone = canvas.clone();
|
||||
let system_resize = particle_system.clone();
|
||||
let window_clone = window.clone();
|
||||
|
||||
let resize_closure = Closure::wrap(Box::new(move || {
|
||||
let new_width = window_clone.inner_width().unwrap().as_f64().unwrap_or(800.0);
|
||||
let new_height = window_clone.inner_height().unwrap().as_f64().unwrap_or(600.0);
|
||||
|
||||
canvas_clone.set_width(new_width as u32);
|
||||
canvas_clone.set_height(new_height as u32);
|
||||
|
||||
system_resize.borrow_mut().resize(new_width, new_height);
|
||||
}) as Box<dyn FnMut()>);
|
||||
|
||||
window.add_event_listener_with_callback("resize", resize_closure.as_ref().unchecked_ref())?;
|
||||
resize_closure.forget();
|
||||
|
||||
console::log_1(&"🌊 Particle system initialized!".into());
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn build_page(document: &Document, body: &HtmlElement) -> Result<(), JsValue> {
|
||||
// Hero Section
|
||||
let hero = create_hero(document)?;
|
||||
|
|
@ -265,7 +496,7 @@ fn setup_scroll_animations(document: &Document) -> Result<(), JsValue> {
|
|||
}) as Box<dyn FnMut(js_sys::Array, IntersectionObserver)>);
|
||||
|
||||
// Create observer with options
|
||||
let mut options = IntersectionObserverInit::new();
|
||||
let options = IntersectionObserverInit::new();
|
||||
options.set_threshold(&JsValue::from_f64(0.1));
|
||||
|
||||
let observer = IntersectionObserver::new_with_options(
|
||||
|
|
|
|||
15
style.css
15
style.css
|
|
@ -27,6 +27,17 @@ body {
|
|||
min-height: 100vh;
|
||||
}
|
||||
|
||||
/* Particle canvas background */
|
||||
#particle-canvas {
|
||||
position: fixed;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
z-index: 0;
|
||||
pointer-events: none;
|
||||
}
|
||||
|
||||
/* Loading screen */
|
||||
#loading {
|
||||
position: fixed;
|
||||
|
|
@ -72,9 +83,9 @@ body {
|
|||
align-items: center;
|
||||
justify-content: center;
|
||||
text-align: center;
|
||||
background: linear-gradient(135deg, #0a0e17 0%, #1a1f2e 100%);
|
||||
position: relative;
|
||||
overflow: hidden;
|
||||
z-index: 1;
|
||||
}
|
||||
|
||||
.hero::before {
|
||||
|
|
@ -130,6 +141,8 @@ body {
|
|||
/* Section Styles */
|
||||
section {
|
||||
padding: 5rem 0;
|
||||
position: relative;
|
||||
z-index: 1;
|
||||
}
|
||||
|
||||
.section-title {
|
||||
|
|
|
|||
Loading…
Reference in New Issue